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Forbid passing multiview sampler to the custom function in shaders
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Chaosus committed Feb 18, 2023
1 parent 78cd5d8 commit fc0a822
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Showing 16 changed files with 43 additions and 25 deletions.
1 change: 1 addition & 0 deletions drivers/gles3/rasterizer_gles3.h
Expand Up @@ -107,6 +107,7 @@ class RasterizerGLES3 : public RendererCompositor {
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
_ALWAYS_INLINE_ double get_total_time() const { return time_total; }

static RasterizerGLES3 *get_singleton() { return static_cast<RasterizerGLES3 *>(singleton); }
RasterizerGLES3();
~RasterizerGLES3();
};
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3 changes: 2 additions & 1 deletion drivers/gles3/storage/material_storage.cpp
Expand Up @@ -38,6 +38,7 @@
#include "texture_storage.h"

#include "drivers/gles3/rasterizer_canvas_gles3.h"
#include "drivers/gles3/rasterizer_gles3.h"

using namespace GLES3;

Expand Down Expand Up @@ -1721,7 +1722,7 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;

actions.check_multiview_samplers = true;
actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";

shaders.compiler_scene.initialize(actions);
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3 changes: 3 additions & 0 deletions servers/rendering/renderer_compositor.cpp
Expand Up @@ -35,6 +35,8 @@
#include "core/string/print_string.h"
#include "servers/xr_server.h"

RendererCompositor *RendererCompositor::singleton = nullptr;

RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
bool RendererCompositor::low_end = false;

Expand All @@ -52,6 +54,7 @@ RendererCompositor::RendererCompositor() {
} else {
xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
}
singleton = this;
}

RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
2 changes: 2 additions & 0 deletions servers/rendering/renderer_compositor.h
Expand Up @@ -75,6 +75,7 @@ class RendererCompositor {
static RendererCompositor *(*_create_func)();
bool back_end = false;
static bool low_end;
static RendererCompositor *singleton;

public:
static RendererCompositor *create();
Expand Down Expand Up @@ -107,6 +108,7 @@ class RendererCompositor {
static bool is_low_end() { return low_end; };
virtual bool is_xr_enabled() const;

static RendererCompositor *get_default_singleton() { return singleton; }
RendererCompositor();
virtual ~RendererCompositor() {}
};
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4 changes: 2 additions & 2 deletions servers/rendering/renderer_rd/effects/copy_effects.cpp
Expand Up @@ -110,7 +110,7 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {

copy_to_fb.shader.initialize(copy_modes);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false);
copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false);
}
Expand Down Expand Up @@ -266,7 +266,7 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {

specular_merge.shader.initialize(specular_modes);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false);
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false);
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false);
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2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/effects/tone_mapper.cpp
Expand Up @@ -56,7 +56,7 @@ ToneMapper::ToneMapper() {

tonemap.shader.initialize(tonemap_modes);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
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2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/effects/vrs.cpp
Expand Up @@ -44,7 +44,7 @@ VRS::VRS() {

vrs_shader.shader.initialize(vrs_modes);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false);
}

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4 changes: 2 additions & 2 deletions servers/rendering/renderer_rd/environment/sky.cpp
Expand Up @@ -276,7 +276,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size;

EffectsRD *effects = RendererCompositorRD::singleton->get_effects();
EffectsRD *effects = RendererCompositorRD::get_singleton()->get_effects();
ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized");
bool prefer_raster_effects = effects->get_prefer_raster_effects();

Expand Down Expand Up @@ -756,7 +756,7 @@ void SkyRD::init() {

sky_shader.shader.initialize(sky_modes, defines);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
sky_shader.shader.set_variant_enabled(SKY_VERSION_BACKGROUND_MULTIVIEW, false);
sky_shader.shader.set_variant_enabled(SKY_VERSION_HALF_RES_MULTIVIEW, false);
sky_shader.shader.set_variant_enabled(SKY_VERSION_QUARTER_RES_MULTIVIEW, false);
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Expand Up @@ -504,7 +504,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {

shader.initialize(shader_versions, p_defines);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW, false);
Expand Down Expand Up @@ -730,7 +730,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";

actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.

compiler.initialize(actions);
}
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Expand Up @@ -421,7 +421,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {

shader.initialize(shader_versions, p_defines);

if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_SHADOW_PASS_MULTIVIEW, false);
Expand Down Expand Up @@ -610,7 +610,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";

actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.

compiler.initialize(actions);
}
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Expand Up @@ -919,7 +919,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} break;
case Item::Command::TYPE_ANIMATION_SLICE: {
const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
double current_time = RendererCompositorRD::singleton->get_total_time();
double current_time = RendererCompositorRD::get_singleton()->get_total_time();
double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);

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4 changes: 0 additions & 4 deletions servers/rendering/renderer_rd/renderer_compositor_rd.cpp
Expand Up @@ -250,8 +250,6 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->free(sampler);
}

RendererCompositorRD *RendererCompositorRD::singleton = nullptr;

RendererCompositorRD::RendererCompositorRD() {
uniform_set_cache = memnew(UniformSetCacheRD);
framebuffer_cache = memnew(FramebufferCacheRD);
Expand Down Expand Up @@ -293,8 +291,6 @@ RendererCompositorRD::RendererCompositorRD() {
}
}

singleton = this;

utilities = memnew(RendererRD::Utilities);
texture_storage = memnew(RendererRD::TextureStorage);
material_storage = memnew(RendererRD::MaterialStorage);
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2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/renderer_compositor_rd.h
Expand Up @@ -145,7 +145,7 @@ class RendererCompositorRD : public RendererCompositor {
low_end = false;
}

static RendererCompositorRD *singleton;
static RendererCompositorRD *get_singleton() { return static_cast<RendererCompositorRD *>(singleton); }
RendererCompositorRD();
~RendererCompositorRD();
};
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10 changes: 5 additions & 5 deletions servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
Expand Up @@ -774,7 +774,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta

p_particles->phase = new_phase;

frame_params.time = RendererCompositorRD::singleton->get_total_time();
frame_params.time = RendererCompositorRD::get_singleton()->get_total_time();
frame_params.delta = p_delta * p_particles->speed_scale;
frame_params.random_seed = p_particles->random_seed;
frame_params.explosiveness = p_particles->explosiveness;
Expand Down Expand Up @@ -1228,7 +1228,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);

RD::get_singleton()->compute_list_end();
RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
RendererCompositorRD::get_singleton()->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}

if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
Expand Down Expand Up @@ -1341,7 +1341,7 @@ void ParticlesStorage::update_particles() {
particles->inactive = false;
particles->inactive_time = 0;
} else {
particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
if (particles->inactive_time > particles->lifetime * 1.2) {
particles->inactive = true;
continue;
Expand Down Expand Up @@ -1442,7 +1442,7 @@ void ParticlesStorage::update_particles() {
frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
double delta = RendererCompositorRD::singleton->get_frame_delta_time();
double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time();
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
} else if (delta <= 0.0) { //unlikely but..
Expand All @@ -1461,7 +1461,7 @@ void ParticlesStorage::update_particles() {
if (zero_time_scale) {
_particles_process(particles, 0.0);
} else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
_particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time());
}
}

Expand Down
19 changes: 17 additions & 2 deletions servers/rendering/shader_language.cpp
Expand Up @@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#include "shader_types.h"

Expand Down Expand Up @@ -3055,7 +3056,7 @@ const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_ar

bool ShaderLanguage::is_const_suffix_lut_initialized = false;

bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);

Vector<DataType> args;
Expand Down Expand Up @@ -3479,6 +3480,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
}

if (r_is_custom_function) {
*r_is_custom_function = true;
}
return true;
}
}
Expand Down Expand Up @@ -5251,7 +5255,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}

if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) {
bool is_custom_func = false;
if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) {
_set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->name)));
return nullptr;
}
Expand Down Expand Up @@ -5391,6 +5396,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//being sampler, this either comes from a uniform
ShaderNode::Uniform *u = &shader->uniforms[varname];
ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously

if (RendererCompositor::get_default_singleton()->is_xr_enabled() && is_custom_func) {
ShaderNode::Uniform::Hint hint = u->hint;

if (hint == ShaderNode::Uniform::HINT_DEPTH_TEXTURE || hint == ShaderNode::Uniform::HINT_SCREEN_TEXTURE || hint == ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
_set_error(vformat(RTR("Unable to pass a multiview texture sampler as a parameter to custom function. Consider to sample it in the main function and then pass the vector result to it."), get_uniform_hint_name(hint)));
return nullptr;
}
}

//propagate
if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) {
return nullptr;
Expand Down
2 changes: 1 addition & 1 deletion servers/rendering/shader_language.h
Expand Up @@ -1088,7 +1088,7 @@ class ShaderLanguage {
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);

bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
Expand Down

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