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First ever time reporting issues on github; please have mercy on me if this report is lacking.
Godot version:
Godot 3.0 stable x64 build
OS/device including version:
Windows 7 x64 Professional
Issue description:
3D Particles keeps moving even if timescale is set to 0 through Engine.time_scale
I expected them to come to a stop like other nodes do.
I haven't tested yet in an exported project but I think behavior will be the same
Not sure if bug or not.
First ever time reporting issues on github; please have mercy on me if this report is lacking.
Godot version:
Godot 3.0 stable x64 build
OS/device including version:
Windows 7 x64 Professional
Issue description:
3D Particles keeps moving even if timescale is set to 0 through
Engine.time_scale
I expected them to come to a stop like other nodes do.
I haven't tested yet in an exported project but I think behavior will be the same
Not sure if bug or not.
Minimal reproduction project:
particletimescale.zip
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