Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

API compatibility broken for KinematicBody and KinematicBody2D #19648

Closed
vnen opened this issue Jun 19, 2018 · 1 comment
Closed

API compatibility broken for KinematicBody and KinematicBody2D #19648

vnen opened this issue Jun 19, 2018 · 1 comment
Assignees
Milestone

Comments

@vnen
Copy link
Member

vnen commented Jun 19, 2018

Godot version:
ff01fd5

OS/device including version:
Any

Issue description:
Some methods of KinematicBody and KinematicBody2D got a new argument in #16757, so existing code would have to change in order to adhere to the new order. It might be the case for the physics servers as well.

The solution is changing the new argument to be the last one.

@akien-mga
Copy link
Member

Fixed by #19884.

akien-mga added a commit that referenced this issue Jul 1, 2018
Fixes #19648 Kinematic body move_and_slide compatibility issue
malcolmhoward pushed a commit to malcolmhoward/godot that referenced this issue Jul 31, 2018
malcolmhoward pushed a commit to malcolmhoward/godot that referenced this issue Jul 31, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants