Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Editor bug: Cutting screen content #20331

Closed
stephannv opened this issue Jul 21, 2018 · 8 comments
Closed

Editor bug: Cutting screen content #20331

stephannv opened this issue Jul 21, 2018 · 8 comments

Comments

@stephannv
Copy link

Godot version:
v3.0.5.stable.official.6a88e22

OS/device including version:
Mac OS 10.13.4 (17E202)
Macbook Pro 13-inch, Mid 2012
Intel HD Graphics 4000 1536 MB

Issue description:
Screen content is being cut

Steps to reproduce:
I do not know what triggers this issue. I always have to close project and reopen to get back to normal, but from time to time the problem comes back.

Minimal reproduction project:
Any project

screen shot 2018-07-21 at 12 31 49
screen shot 2018-07-21 at 13 04 55

@nunodonato
Copy link
Contributor

I've experienced this as well, but haven't been able to reproduce it again

@eon-s
Copy link
Contributor

eon-s commented Jul 21, 2018

Many of the bottom panels cause this (on every OS), I have thought this was solved on the first 3.0 releases.

@stephannv
Copy link
Author

I discover how to quick fix on MacOs: Double click the titlebar to "shrink", and double click again the titlebar to expand.

@joleeee
Copy link

joleeee commented Jul 22, 2018

This also happends on my Windows laptop. Not on my desktop though. It often happends after debugging for a while without clicking the editor.

@Rinma
Copy link

Rinma commented Sep 30, 2018

This happens when you go to some subpoints in the inspector like AnimatedSprite -> New SpriteFrames -> Click on generated sources -> The editor jumps to the resources and shows it in the inspector <- Bug happened. It doesn't happen an all of this types (Particels2D -> Material, for example, works fine without this bug)
For me, it is reproducible this way and happens all time.

@Calinou
Copy link
Member

Calinou commented Dec 30, 2019

Can anyone still reproduce this on Godot 3.2 beta4?

@eon-s
Copy link
Contributor

eon-s commented Dec 30, 2019

Yes, the central panel seems to have a fixed minimum size that forces the right panels to be cut when the window is smaller than certain size.

@akien-mga
Copy link
Member

Consolidating all issues regarding to the inspector going out of the window due to too many/long buttons in main screen toolbars in #31133.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

8 participants