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Error when I change from OpenGL3 to OpenGL2 in Godot 3.1 #21643
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Thanks for your attention!! |
Does the GLES2 project then work after a reboot (to fix the driver crash)? |
I have the same issue although I don't know if its the same cause. I simply create a new project and select GLES2. After a restart the system freezes (OSX El Capitan 10.11.6 Geforce 9400). If im very lucky I can force quit the application but usually the screen goes a bit garbled and the whole system hangs. Well after multiple restarts and fiddling about I found if I commented out the following lines in default_env.tres I could open the project and carry on. [resource] ;background_mode = 2 also, just removing the line environment/default_environment="res://default_env.tres" from project.godot did the trick as well |
No, every time that I try to load the project, the result is the same. It's like if my graphical driver had a trouble. Even if I reboot my computer. |
usbhell, Yes, that happened to me too. I removed that line and all worked out. |
Please submit a project that causes this |
I believe it's a dupe of #21551 |
Indeed, duplicate of #21551. |
Hello, How are you?
Recently, I downloaded Godot 3.1 Alpha, and well, All run well when I use OpenGL3, but when I change to OpenGL2 the screen freezes up, and the graphical driver stop working.
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