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Error when I change from OpenGL3 to OpenGL2 in Godot 3.1 #21643

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JA-Developer opened this issue Sep 1, 2018 · 9 comments
Closed

Error when I change from OpenGL3 to OpenGL2 in Godot 3.1 #21643

JA-Developer opened this issue Sep 1, 2018 · 9 comments

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@JA-Developer
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Hello, How are you?
Recently, I downloaded Godot 3.1 Alpha, and well, All run well when I use OpenGL3, but when I change to OpenGL2 the screen freezes up, and the graphical driver stop working.
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@JA-Developer
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Thanks for your attention!!

@Chaosus Chaosus added this to the 3.1 milestone Sep 1, 2018
@akien-mga
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Does the GLES2 project then work after a reboot (to fix the driver crash)?

@usbhell
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usbhell commented Sep 1, 2018

I have the same issue although I don't know if its the same cause. I simply create a new project and select GLES2. After a restart the system freezes (OSX El Capitan 10.11.6 Geforce 9400). If im very lucky I can force quit the application but usually the screen goes a bit garbled and the whole system hangs. Well after multiple restarts and fiddling about I found if I commented out the following lines in default_env.tres I could open the project and carry on.

[resource]

;background_mode = 2
;background_sky = SubResource( 1 )

also, just removing the line

environment/default_environment="res://default_env.tres"

from project.godot did the trick as well

@JA-Developer
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JA-Developer commented Sep 1, 2018

No, every time that I try to load the project, the result is the same. It's like if my graphical driver had a trouble. Even if I reboot my computer.

@williamd1k0
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Maybe related to #20588 and #21551

@JA-Developer
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usbhell, Yes, that happened to me too. I removed that line and all worked out.

@reduz
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reduz commented Sep 8, 2018

Please submit a project that causes this

@Zireael07
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I believe it's a dupe of #21551

@akien-mga
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Indeed, duplicate of #21551.

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