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Alpha 3.1
Issue description: The issue is on the AnimationTreePlayer with a state machine that doesn't execute the node marked as "end" automatically.
Would be useful to always call the end node when the focus go outside of StateMachine in all cases.
Here a minimal reproducible project: anim.zip
The text was updated successfully, but these errors were encountered:
@reduz I'm not sure if it's a bug, but I'm marking it has enhancement for now
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Is this still relevant as of 4.0 alpha 1 or later?
reduz
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Alpha 3.1
Issue description:
The issue is on the AnimationTreePlayer with a state machine that doesn't execute the node marked as "end" automatically.
Would be useful to always call the end node when the focus go outside of StateMachine in all cases.
Here a minimal reproducible project:
anim.zip
The text was updated successfully, but these errors were encountered: