-
-
Notifications
You must be signed in to change notification settings - Fork 20k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tile selection outline in tileset editor temporarily offsets when creating/deleting a tile #22725
Comments
IIRC if the new tile were created at the same position as the old tile, you wouldn't see it. |
At least I think @MarianoGnu did this on purpose. (Maybe it would be better to just change the cursor shape, I don't know) |
No, it was not intentional, it is a bug. While drawing a tile i have a temp variable storing the rect, this is drawn instead of the actual region, what happens here is that there's no current selection, but the rect is drawn anyway. |
Godot version:
8068d02
OS/device including version:
Win 7, Intel HD 4000
Issue description:
Was requested to create a new issue on this rather than a comment so here it is.
When you create a single tile and then choose to create another tile notice how the yellow outline of the last created tile offsets to the top right. This happens to all latest created tiles when you choose to create either a single tile or tile atlas or autotile. But there shouldn't be any offset at all. Note that this is temporary and doesn't affect any functionality as far as I know. This behavior as observed when trying to delete a tile and creating a new tile right after.
Steps to reproduce:
1.Create a new tileset and add an image
2. Click on new single tile and draw a tile or perhaps delete any existing tile
3. Click on new single tile again
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: