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Auto-complete not working for autoloaded global scripts #22824

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isHaacK opened this issue Oct 7, 2018 · 4 comments
Open

Auto-complete not working for autoloaded global scripts #22824

isHaacK opened this issue Oct 7, 2018 · 4 comments

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@isHaacK
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isHaacK commented Oct 7, 2018

Godot version:

Godot Engine v3.0.6.stable.official

OS/device including version:

Windows 8.1 Pro & Windows 10 Home

Issue description:

Member functions not auto-completing when the variable is in autoload global.gd

Steps to reproduce:
global.gd

var array = ["zero", "one", "two"]

script.gd

print(global.array.size()) global.array autocompletes correctly but it doesn't complete the function size()

Minimal reproduction project:

minimal reproduction.zip

@Chaosus Chaosus changed the title [GDScript] auto-complete not working properly Auto-complete not working for autoloaded global scripts Dec 27, 2018
@ThakeeNathees

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@Calinou

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@Calinou Calinou closed this as completed Apr 24, 2020
@Calinou Calinou modified the milestones: 4.0, 3.2 Apr 24, 2020
@Vivraan
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Vivraan commented Aug 4, 2020

Still getting this behaviour.
PluginsTemplate.zip

@Calinou Calinou reopened this Aug 4, 2020
@Calinou
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Calinou commented Aug 4, 2020

Related to #40537.

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