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AABB boxes do not move with the animation #23227

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HoboGus opened this issue Oct 22, 2018 · 4 comments
Closed

AABB boxes do not move with the animation #23227

HoboGus opened this issue Oct 22, 2018 · 4 comments

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@HoboGus
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HoboGus commented Oct 22, 2018

I cant find any issues already reported on this and im not sure if this is an intended behavior

Godot version:
3.0.6 from steam

OS/device including version:
Ubuntu 18.04

Issue description:
bounding boxes do not move along the animation
screenshot from 2018-10-23 00-16-52
and because of that when boxes are off the screen meshes are hidden even if you actually could see them or rather where they are supposed to be, that happens in both editor and ingame
screenshot from 2018-10-23 00-17-08

Steps to reproduce:
i just imported a model with a bunch of separate meshes for different parts of it

Minimal reproduction project:
if needed i could provide my model for testing

@mysticfall
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mysticfall commented Jan 13, 2019

I just found a similar problem today. If I shorten the legs of my character at runtime, by scaling relevant bone transforms, the mesh reports the same AABB before and after the operation.

Because of this issue, changing collision shape size to fit the actual character size is quite problematic, if the character can change its size (i.e. character customization) or play various different animations (i.e. crouching).

@Cygon
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Cygon commented Jan 18, 2019

Related: #16115 (repro product also demonstrates the same issue, just not as good :))

@KoBeWi
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KoBeWi commented Jun 27, 2020

Can anyone still reproduce this bug in Godot 3.2.2 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.

@KoBeWi
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KoBeWi commented Sep 28, 2020

Closing due to lack of update. Please comment if you can still reproduce this issue in the latest stable version of Godot.

@KoBeWi KoBeWi closed this as completed Sep 28, 2020
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