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I cant find any issues already reported on this and im not sure if this is an intended behavior
Godot version:
3.0.6 from steam
OS/device including version:
Ubuntu 18.04
Issue description:
bounding boxes do not move along the animation
and because of that when boxes are off the screen meshes are hidden even if you actually could see them or rather where they are supposed to be, that happens in both editor and ingame
Steps to reproduce:
i just imported a model with a bunch of separate meshes for different parts of it
Minimal reproduction project:
if needed i could provide my model for testing
The text was updated successfully, but these errors were encountered:
I just found a similar problem today. If I shorten the legs of my character at runtime, by scaling relevant bone transforms, the mesh reports the same AABB before and after the operation.
Because of this issue, changing collision shape size to fit the actual character size is quite problematic, if the character can change its size (i.e. character customization) or play various different animations (i.e. crouching).
Can anyone still reproduce this bug in Godot 3.2.2 or any later release?
If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.
I cant find any issues already reported on this and im not sure if this is an intended behavior
Godot version:
3.0.6 from steam
OS/device including version:
Ubuntu 18.04
Issue description:
bounding boxes do not move along the animation
and because of that when boxes are off the screen meshes are hidden even if you actually could see them or rather where they are supposed to be, that happens in both editor and ingame
Steps to reproduce:
i just imported a model with a bunch of separate meshes for different parts of it
Minimal reproduction project:
if needed i could provide my model for testing
The text was updated successfully, but these errors were encountered: