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Issue description:
When per-pixel transparency is enabled, if you try to move the window to another monitor (screen) and enable fullscreen, the game will crash.
Steps to reproduce:
Enable per-pixel transparency for project
In _ready of the scene move window position to second screen, resize it to it and enable fullscreen.
Expected result: scene is displayed Actual result: splash screen is displayed, application is unresponsive. No way to connect with debugger.
Minimal reproduction project: Github repo. Requires two monitors.
Notes:
This problem surfaced suddenly in both new projects and old ones (including Steam-published binaries). Probably related to recent Windows update.
Workaround:
If I disable per-pixel transparency trough code, wait a frame and then move the screen - everything works. If you try to disable the transparency and move screen immediately it still crashes (with blank screen).
The text was updated successfully, but these errors were encountered:
I was not able to reproduce it on my machine - Windows 10, version 1809 (build 10.0.17763.55), AMD FirePro D300, Adrenalin 18.10.2 (18.40.07.01-181019a) driver. I'll test it a bit later on another machine with NVIDIA and Intel GPUs.
Problem may be caused by incompatible display caps (I have two identical displays), or it's driver specific.
@bruvzg It got fixed after installing KB4462933 OS Build 17134.376 which bumped my build to Windows 10 Pro v1803 17134.376 - before I had a chance to test the patch.
Godot version:
3.1 0dbe014
OS/device including version:
Windows 10
Issue description:
When per-pixel transparency is enabled, if you try to move the window to another monitor (screen) and enable fullscreen, the game will crash.
Steps to reproduce:
_ready
of the scene move window position to second screen, resize it to it and enable fullscreen.Expected result: scene is displayed
Actual result: splash screen is displayed, application is unresponsive. No way to connect with debugger.
Minimal reproduction project:
Github repo. Requires two monitors.
Notes:
This problem surfaced suddenly in both new projects and old ones (including Steam-published binaries). Probably related to recent Windows update.
Workaround:
If I disable per-pixel transparency trough code, wait a frame and then move the screen - everything works. If you try to disable the transparency and move screen immediately it still crashes (with blank screen).
The text was updated successfully, but these errors were encountered: