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Selection is slow on some nodes (e.g. Skeleton or AnimationPlayer) in the scene tree dock #26318

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heretique opened this issue Feb 26, 2019 · 5 comments

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@heretique
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Godot version: 3.1 (commit: ce114e3)
OS/device including version: Windows 10
Issue description:
When selecting nodes in the scene hierarchy some nodes have a big delay between mouse click and actual selection of the node even with a simple scene.
Steps to reproduce:
Please check the video file.
Minimal reproduction project:
MicroDungeons.zip

@akien-mga akien-mga changed the title Selection is slow on some nodes in the scene hierarchy Selection is slow on Skeleton nodes in the scene tree dock Feb 26, 2019
@akien-mga
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This is probably related to the Skeleton's gizmo, which might be recreated each time the node is selected I guess?

@heretique
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I've noticed being slow when selecting the AnimationPlayer node also, not only on Skeleton node.

@akien-mga akien-mga changed the title Selection is slow on Skeleton nodes in the scene tree dock Selection is slow on some nodes (e.g. Skeleton or AnimationPlayer) in the scene tree dock Feb 26, 2019
@Calinou
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Calinou commented Aug 8, 2021

@heretique Can you (or anyone else) still reproduce this bug in Godot 3.3.2 or any later release?

@heretique
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I'm away from my computer for one week. I could check when I get back if it's not too late.

@AaronRecord
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AaronRecord commented Nov 8, 2021

I can reproduce this bug with 3.4 on the third person shooter demo when selecting the player skeleton. I suspect it's because it's creating inspector properties for every single bone.

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