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Light2D subtractive mode not working [GLES3] #26603
Comments
GLES2 or 3? |
GLES3. I'll check 2. |
Same issue in 3.0.6. It's worth noting that it's broken in editor, but works fine in game. |
Thanks for tackling this issue. :) |
Thanks @clayjohn. That answers perfectly my questions. Will submit a PR soon. |
Godot version:
b63c506
OS/device including version:
Win10 64-bit
Issue description:
The subtractive mode on Light2D seems to be broken, producing a full fill of some color. It starts to partially work when it begins to overlap with another Light2D texture.
Steps to reproduce:
Make a Light2D and choose subtractive mode.
Minimal reproduction project:
3.1 Light2D Issue.zip
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