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Material assigned to OBJ mesh doesn't display in the running project #27556

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Favkis opened this issue Mar 31, 2019 · 1 comment
Open

Material assigned to OBJ mesh doesn't display in the running project #27556

Favkis opened this issue Mar 31, 2019 · 1 comment

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@Favkis
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Favkis commented Mar 31, 2019

Godot version:
v3.1.stable.official

OS/device including version:
Windows 10

Issue description:
Imported model has textures in editor, but when I press F5 (in-game) it appears white, like without textures.

Steps to reproduce:
Not sure, imported obj file, then double clicked, tried to change materials, looked like they were saved, so I placed model to main game scene, in editor there are textures, but once I started game, there was none.

There were 2 materials expected from that .obj model, cause it had UVs and 2 materials inside
Here is screenshot of texture being in editor, but not in game
image

And here's how I "fixed" the issue
image

@KoBeWi
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KoBeWi commented Dec 2, 2020

Still valid in 3.2.4 beta3

@Calinou Calinou changed the title bug with materials in imported .obj Material assigned to OBJ mesh doesn't display in the running project Nov 4, 2022
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