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Can't connect to host: https://godotengine.org/asset-library/api #27864
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curl gives me this: curl https://godotengine.org/asset-library/api <title>301 Moved Permanently</title>Moved PermanentlyThe document has moved here. Apache Server at godotengine.org Port 443 |
@APoniatowski Edit: I didn't notice the URL used was HTTPS, so it's due to something else. Are you using a compiled binary, or have you compiled Godot from source? |
I contacted https :) and wget gives me 404 (it sees the 301 and follows the https)... I wonder if ipv6 might be the problem as it fails to connect, but doubtful though: oh and I'm using the compiled binary. I assume it is better to compile it, right? ;) |
Also downloaded RC3, just to be sure, and still the same result... I'll git clone it later and compile it, to see if I get the same result |
Oh, I see. The user has a broken IPv6 connection and a valid IPv4 connection. The official solution is to use an algorithm called Happy Eyeball (sic!) and a standardized version has even been published as RFC8305 -.- . This has to be addressed in the This is also what wget in fact does for the user (see bold):
A temporary solution could be to add an editor setting to disable IPv6 resolution completely. An even more temporary solution for this specific user could be to disable IPv6 system wide. |
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Closing in favor of #36418 which has more information about the issue at hand. |
Hi, I am experiencing this issue on my MacOS right now, but I have my IPV6 disabled
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Godot version:
3.1 stable
OS/device including version:
Manjaro KDE (Latest and up-to-date)
Issue description:
Getting the error when opening the AssetLib tab. I get an error in my console/terminal when clicking search:
ERROR: _get_socket_error: Socket error: 101
At: drivers/unix/net_socket_posix.cpp:199.
ERROR: connect_to_host: Connection to remote host failed!
At: drivers/unix/net_socket_posix.cpp:339.
ERROR: _get_socket_error: Socket error: 101
At: drivers/unix/net_socket_posix.cpp:199.
ERROR: connect_to_host: Connection to remote host failed!
At: drivers/unix/net_socket_posix.cpp:339.
ERROR: _get_socket_error: Socket error: 101
At: drivers/unix/net_socket_posix.cpp:199.
ERROR: connect_to_host: Connection to remote host failed!
At: drivers/unix/net_socket_posix.cpp:339.
Steps to reproduce:
1 - open godot (via GUI or terminal)
2 - open project
3 - open AssetLib
Minimal reproduction project:
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