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That's expected, SurfaceTool depends on Mesh which are 3D resources.
They could maybe be kept in disable_3d builds if they're a valid use case for them in 2D though.
Godot version:
3.1.1.devel cab4921 (compiled editor and templates)
OS/device including version:
Kubuntu 19.04
Issue description:
it runs fine with using
SurfaceTool
in script.but exported game crashes on both debug and release export.
Steps to reproduce:
Minimal reproduction project:
sample project : parse_error_surface_tool.zip
exported : parse_error_surface_tool.x86_64.zip
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