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Ranlib Library ==> core/libcore.x11.tools.64s.a
[Initial build] Linking Program ==> bin/godot.x11.tools.64s
/usr/bin/ld: modules/libmodules.x11.tools.64s.a(video_stream_theora.x11.tools.64s.o): undefined reference to symbol 'vorbis_block_clear'
//usr/lib/x86_64-linux-gnu/libvorbis.so.0: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
scons: *** [bin/godot.x11.tools.64s] Error 1
scons: building terminated because of errors.
anlib Library ==> core/libcore.x11.tools.64.llvms.a
[100%] Linking Program ==> bin/godot.x11.tools.64.llvms
[100%] /usr/bin/ld: modules/libmodules.x11.tools.64.llvms.a(video_stream_theora.x11.tools.64.llvms.o): undefined reference to symbol 'vorbis_block_clear'
//usr/lib/x86_64-linux-gnu/libvorbis.so.0: error adding symbols: DSO missing from command line
clang: error: linker command failed with exit code 1 (use -v to see invocation)
scons: *** [bin/godot.x11.tools.64.llvms] Error 1
scons: building terminated because of errors.
The text was updated successfully, but these errors were encountered:
I tried scons -j3 use_llvm=yes use_lsan=yes use_asan=yes use_ubsan=yes module_vorbis_enabled=no on Windows 10 and there were no errors. So, this issue if it still exists, could be Linux specific.
Godot version:
3.2.dev.custom_build 7126654
OS/device including version:
Ubuntu 18.04 GCC 7.4, clang 6.0
Issue description:
Commands
Errors
The text was updated successfully, but these errors were encountered: