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Something in this scene ruin everything in WebGL(GLES3) build, only on Windows (example in) #32189

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danilw opened this issue Sep 18, 2019 · 2 comments
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@danilw
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danilw commented Sep 18, 2019

Godot version:
3.1.1 stable just downloaded

OS/device including version:
Windows webbrowsers(all of them)

Issue description:
Maybe this is ANGLE problem on Windows only.

TEST LINK DO NOT CLICK IT, it may ruin entire OS.
This link work without any problems in Linux Web-browsers.
when on Windows OS it does not (look screenshots of error)

disable ANGLE does not help

related to https://github.com/danilw/e-ani

Steps to reproduce:
Open link above or make HTML5 build from my project. And try launch it in browser

Source project has no scripts, only particles, few meshes, materials, and one animation.

Minimal reproduction project:
zip link

I was able to catch only this two errors, on Windows. most of launch-times debug console just frozen with no output. I have test it on GPU with 2gb VRAM, and other people try it on 4gb Vram, this is not out_of_VRAM_memory problem.

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@Calinou
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Calinou commented Sep 18, 2019

Duplicate of #21957.

Try switching to the GLES2 renderer in the Project Settings (Rendering > Quality > Driver > Driver Name). WebGL 2 implementations are too buggy to be usable in most Web browsers 🙁

@danilw
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danilw commented Sep 18, 2019

okey thanks

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