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"Make Sub-Resources Unique" does not make MeshInstance Mesh Material Unique #33823
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On Reddit /u/yearfactmath has said that it works when you comment out and that
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I followed your steps to reproduce but when I made sub-resources unique, the SpatialMaterial was deleted from the second MeshInstance. It only gets deleted when set as the MeshInstance's material, not the MeshInstance's mesh material. Attempting to undo will print "Nothing to undo." in the output. Is this a new bug? Tested with Calinou's latest windows 64-bit build, Godot_v3.2-beta2_win64.exe, and Godot_v3.1-stable_win64.exe. |
@aure2006 I also just tested with latest nightly on Linux and experience the same BUG you describe. This certainly seems like a EDIT: This BUG occurs in 3.1.1, 3.1.2, Beta2 and nightly builds. I guess its not a new bug, but should still be reported! |
If it's not too much to ask, could you make the report please? |
Also affects 4.0rc1 |
What about the (Recursive) option? Is this fixed by #60567? |
Godot version:
3.2 Beta 2 (also affects 3.1.1)
OS/device including version:
ArchLinux Kernel 5.3.11-arch1-1
Issue description:
Selecting "Make Sub-Resources Unique" on MeshInstance, does not make the sub-resource Mesh material unique. Even making the Mesh itself Unique will not make an attached Material Unique. You have to go to the Mesh Material and select "Make Unique" on the Material itself, then it becomes unique.
Steps to reproduce:
Minimal reproduction project:
minimal_project.zip
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