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vulkan - 4.0 dev - non-debug targets do not render - blank black screen #34174

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supagu opened this issue Dec 7, 2019 · 3 comments
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@supagu
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supagu commented Dec 7, 2019

Godot version: 4.0 vulkan branch

OS/device including version: linux (arch/manjaro) and windows

Issue description: supplying target=release_debug or target=release to scons builds exe's that just load a black blank screen. Game still appears to be running just there is no rendering.

Steps to reproduce: add target=release_debug or target=release to scons build command.

@supagu supagu changed the title vulkan - 4.0 dev - vulkan - 4.0 dev - non-debug targets do not render - blank black screen Dec 7, 2019
@KoBeWi KoBeWi added this to the 4.0 milestone Dec 7, 2019
@ghost
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ghost commented Dec 7, 2019

i'm not sure what i'm doing differently, but i tried release_debug and this is what i get

i don't know how to test the "release" parameter as i don't know where to download export templates for the vulkan release

but i guess you have an actual game, or is this just a brand new project?

@Calinou
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Calinou commented Dec 7, 2019

i don't know how to test the "release" parameter as i don't know where to download export templates for the vulkan release

There are no pre-built binaries for the vulkan branch yet, so you have to compile them from source. Also, the vulkan branch is currently missing support for some platforms (namely Android, iOS, HTML5 and UWP).

@supagu
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supagu commented Feb 15, 2020

This appears to be working now that Vulkan has moved to master

@supagu supagu closed this as completed Feb 15, 2020
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