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Godot 3.2 beta6 viewport rendering bug #35042

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kruglinski opened this issue Jan 12, 2020 · 1 comment
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Godot 3.2 beta6 viewport rendering bug #35042

kruglinski opened this issue Jan 12, 2020 · 1 comment
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@kruglinski
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kruglinski commented Jan 12, 2020

**Godot version:
Godot 3.2 beta6

OS/device including version:
OS: Microsoft Windows [Ver 10.0.17763.914]
Video card: NVIDIA GTX 960

Issue description:
When switch to gles2 renderer, editor viewport always display solid object

GLES 3 viewport rendering
gles3_normal
gles3_wireframe
gles3_overdraw
gles3_unshaded

GLES 2 viewport rendering
gles2_normal
gles2_wireframe
gles2_overdraw
gles2_unshaded

Steps to reproduce:
1.switch to gles 2 renderer
2.try viewport rendering options to see this issue

Minimal reproduction project:
fbx_test.zip

@bojidar-bg
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Duplicate of #27018.

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