Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Viewport display modes not working in GLES 2 #27018

Open
hjsrabi opened this issue Mar 13, 2019 · 6 comments
Open

Viewport display modes not working in GLES 2 #27018

hjsrabi opened this issue Mar 13, 2019 · 6 comments

Comments

@hjsrabi
Copy link

hjsrabi commented Mar 13, 2019

Godot version:

3.1

OS/device including version:

Pop OS 18.10/ NVIDIA GeForce 920MX

Issue description:

when you try to change the viewport render mode to something like wireframe with the gles 2 renderer nothing happens
Screenshot from 2019-03-13 19-08-37

when i tried it in gles 3 it worked fine
Screenshot from 2019-03-13 19-24-26

Steps to reproduce:
create a new project
switch to gles 2
add a mesh instance
change the viewport display mode to wireframe, overdraw, unshaded.

@clayjohn
Copy link
Member

Yes. This is a known bug. It was reported here. #26406. Although you explain it much better. :)

@Toshiwoz
Copy link
Contributor

Toshiwoz commented Jun 9, 2019

I'm working on a project that relies on gles2.0 would be great to have it fixed.
Is wireframe not possible because of some limitations on this version of the graphic library?

@clayjohn
Copy link
Member

@Toshiwoz It just hasn't been done yet! It is a lot of work.

@ghost
Copy link

ghost commented Jan 14, 2020

I can confirm only Normal works.

Note that Orthogonal doesn't work either in GLES2 editor viewport. It just displays everything as clear color.

@KoBeWi
Copy link
Member

KoBeWi commented Dec 3, 2020

Still valid in 3.2.4 beta3
No longer relevant for 4.0, as GLES2 for 3D is not planned.

@KoBeWi KoBeWi added this to the 3.2 milestone Dec 3, 2020
@Calinou
Copy link
Member

Calinou commented Dec 3, 2020

No longer relevant for 4.0, as GLES2 for 3D is not planned.

To clarify, we don't know for certain whether GLES2 will support 3D in 4.0. See godotengine/godot-proposals#877.

@akien-mga akien-mga modified the milestones: 3.2, 3.3 Mar 17, 2021
@akien-mga akien-mga modified the milestones: 3.3, 3.5 Oct 26, 2021
@KoBeWi KoBeWi modified the milestones: 3.5, 3.x Apr 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants