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Indeed, this error has been around for a while on debug export templates.
It doesn't impact use however, and it seems to be a false positive (at least the Core API used to build the glue and the template is from the same commit).
@neikeq is aware of the issue, but I don't know if any fix has been tested yet.
Godot version:
Any Godot 3.2 Version
OS/device including version:
Windows 10, Linux
Issue description:
Executing Mono Games build with the Default Templates gives you following Error Message in the Command Line:
Steps to reproduce:
Export a C# game by using the default templates.
Execute it on Windows or Linux.
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