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Error with Exported C# Game: "Mono: Core API hash mismatch." #35290

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JupiterRider opened this issue Jan 18, 2020 · 2 comments · Fixed by #35326
Closed

Error with Exported C# Game: "Mono: Core API hash mismatch." #35290

JupiterRider opened this issue Jan 18, 2020 · 2 comments · Fixed by #35326

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@JupiterRider
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Godot version:
Any Godot 3.2 Version

OS/device including version:
Windows 10, Linux

Issue description:
Executing Mono Games build with the Default Templates gives you following Error Message in the Command Line:

ERROR: _init_godot_api_hashes: Mono: Core API hash mismatch.
   At: modules/mono/mono_gd/gd_mono.cpp:465.

Steps to reproduce:
Export a C# game by using the default templates.
Execute it on Windows or Linux.
vcghyfun8db41

@akien-mga
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Indeed, this error has been around for a while on debug export templates.

It doesn't impact use however, and it seems to be a false positive (at least the Core API used to build the glue and the template is from the same commit).

@neikeq is aware of the issue, but I don't know if any fix has been tested yet.

@akien-mga
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For the reference, this is likely still due to #30496, but keeping this issue open as users will look for this error message in the issue tracker.

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3 participants