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Core Api Hash Mismatch Error Test #70829
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Well, the other issue was closed because it was supposed to be fixed in 3.2. And this report is for 3.5, so I think it's fair to open a new issue (though we could of course also reopen the old one if it was brought up there, but it doesn't matter at this point). |
Thank you, I'm sorry I had missed that it got resolved and thought it was just a false positive |
May I know this issue is going to solve or how to solve it temporarily from my side? I'm currently using the Godot LTS v3.5.2 mono and also downloaded the official templates from editor. Currently, still have this error in console logs for HTML5 web platform. From last reply in #74658 , if template executable has a different version than the editor, how to update the template executable version for web? Thanks a lot if someone can help XD |
Let's close this in favor of #74658, since it has more details. @XenonSheng If you are using Godot 3.5.2 and the templates are also for Godot 3.5.2, please follow @RedworkDE's instructions in the other issue and share a reproduction project so we can investigate. |
Godot version
3.5.1mono
System information
windows10
Issue description
See "Steps to reproduce" for details
In fact, In fact, I found an issue with the same situation(#35290) ,but it had been closed
Steps to reproduce
Create an empty project
Exported it in debug mode
Run it in CMD
See error message " Mono: Core API hash mismatch. ".This doesn't affect the game, but I think it's a bug that needs to be fixed
Minimal reproduction project
An empty project
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