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Godot version: 3.2 RC3
OS/device including version: macOS 10.15.2
Issue description:
On a HiDPI display, the TextEdit preview in the editor is inconsistent with the actual one:
As in the screenshot:
Steps to reproduce:
Minimal reproduction project: TextEditTest.zip
The text was updated successfully, but these errors were encountered:
Can anyone still reproduce this bug in Godot 3.2.3 or any later release?
Sorry, something went wrong.
Yes. I can still reproduce this in 3.2.4 beta4.
With seamless display scaling implemented, it's now also seen on a low-dpi monitor if there's any hidpi monitor available.
Can reproduce in 3.5, but cannot reproduce in 4.0 or later using DisplayScale set to 200%.
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Godot version: 3.2 RC3
OS/device including version: macOS 10.15.2
Issue description:
On a HiDPI display, the TextEdit preview in the editor is inconsistent with the actual one:
As in the screenshot:
Steps to reproduce:
Minimal reproduction project: TextEditTest.zip
The text was updated successfully, but these errors were encountered: