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FIleSystem won't show external files in res:// #37671
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Please follow the issue template. |
Currently this is a feature. A file which is not recognized by the engine is ignored. Those files cannot be used by the engine directly and have to be imported in some way. A lot of files are also imported like Do you suggest that there should be an option/switch to show all files?
What part of the tutorial makes it impossible/difficult to follow? You can request to clarify tutorials at godot-docs specifically.
There's currently a usability issue of having to refocus the Godot editor in order to force the rescan of externally modified files in order for them to be reimported again, just as a hint. It's also possible to create an arbitrary text file with the script editor. Saving such a file won't show it up in the FileSystem dock either unfortunately. See also Import plugins. |
It was just discussed on discord. The problem was that the I reproduced this in godot 3.2.1 |
I'd like to see the option to have an unfiltered view of all files in my res:// directory. I'll close the issue now as it was my mistake, not a bug, but a feature. |
Actually I've heard rumors about having nested project support, namely when it comes to plugin development as they are usually created as Godot projects at first, so we'll see how it goes. |
I am still novice and following step by step tutorials. This bug has rendered me unable to even start a tutorial to be honest. Whatever I import into the file I can't see in Godot unless that file is made inside Godot. No external resources show up.
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