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I believe selecting New Image simply creates an empty Image, which is not allowed for an ImageTexture. Instead you need to load an Image resource to use with this texture type.
The second error about having selected a StreamTexture appears because ImageTexture expects an Image datatype. To import an image file (.png, .jpeg, etc.) as an Image, select the file in the editor's filesystem tab, select the Import tab, then select Import As, and select Image as the format.
Godot version:
v3.2.2.rc.custom_build.36a30f681
OS/device including version:
Windows 10
Issue description:
It is not possible to create new image for ImageTexutre in editor. Errors are logged in console:
drivers\gles3\rasterizer_storage_gles3.cpp:1097 - Condition "texture->data_size == 0 && !texture->render_target" is true. Returned: Ref<Image>()
drivers\gles3\rasterizer_storage_gles3.cpp:832 - Condition "!read.ptr()" is true.
Also trying to load image shows warning
Steps to reproduce:
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