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OS/device including version:
mac OS X 10.11.16, OpenGL ES 3.0 Renderer: ATI Radeon HD 5870 OpenGL Engine
Issue description:
(Preface: I have the window resolutuion set to 256x192, display.window/stretch/mode is set to Viewport, and the Aspect is set to Keep)
In Mac OS X, you can resize a window while keeping its aspect ratio by clicking and dragging while holding Shift. However, The game begins to generate black bars as though I am not keeping the ratio, despite me doing so. It can be seen both in enlarging the window, and reducing it.
(black bars made cyan for your convenience)
Steps to reproduce:
Set your window to any size, Set your mode to Viewport, aspect to Keep, and resize with ratio. Note that resizing the window through a script will keep the correct ratio.
Calinou
changed the title
[Mac OS X] Problem with keeping aspect ratio in window
Problem with keeping aspect ratio in window
May 25, 2020
Calinou
changed the title
Problem with keeping aspect ratio in window
Problem with keeping aspect ratio in window when using macOS aspect-conserving resize
May 25, 2020
Godot version:
3.2.1
OS/device including version:
mac OS X 10.11.16, OpenGL ES 3.0 Renderer: ATI Radeon HD 5870 OpenGL Engine
Issue description:
(Preface: I have the window resolutuion set to 256x192, display.window/stretch/mode is set to Viewport, and the Aspect is set to Keep)
In Mac OS X, you can resize a window while keeping its aspect ratio by clicking and dragging while holding Shift. However, The game begins to generate black bars as though I am not keeping the ratio, despite me doing so. It can be seen both in enlarging the window, and reducing it.
(black bars made cyan for your convenience)
Steps to reproduce:
Set your window to any size, Set your mode to Viewport, aspect to Keep, and resize with ratio. Note that resizing the window through a script will keep the correct ratio.
Minimal reproduction project:
Dawn.zip
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