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Tree control contents draw over border #39135
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Maybe this is intended behavior to indicate that the list overflows and can therefore be scrolled? It still looks a bit strange, so we should change it. |
Related #30074. |
Is this still relevant? Should I fix this? |
@ewesche I think it makes sense to fix this, so go ahead 🙂 |
Any chance of the fix getting into 3.2.2? |
@Barugon Yes, but only if someone gets a fix merged before 3.2.2RC2 is released (probably in 1-2 weeks). Personally, I don't plan to work on this, so I'll leave it to someone else. |
Any chance that this could get fixed for 4.0? |
There is no ETA for this being fixed, as we don't know the exact cause of the issue yet. While switching the draw order by changing the order functions are called in |
Hmm... I just played around with the Godot 4 editor and it looks like it's no longer an issue. There's even this comment in the |
Ah, highlight (focus) is good but a non-highlight border gets overwritten. Godot 4's new theme doesn't have the non-highlight border. |
Seems to have been fixed in v4.0.stable.official[92bee43]. |
It hasn't been fixed. The borders were removed from the default theme. |
Well, no fix, still reproducible in f7c48cf. It may be necessary to distinguish what is background and what is foreground in stylebox. |
That's not something that styleboxes are responsible for. Instead, child clipping area must be controlled by the control node itself. |
It may be possible to specify a custom godot/servers/rendering/renderer_canvas_cull.cpp Lines 275 to 289 in 4b7cc99
Controls that currently have 0.mp4 |
Godot version:
v3.2.1 stable
OS/device including version:
Fedora 32 (64 bit), RX 5700 XT using Navi10 driver, GLES3.
Issue description:
The contents of Tree controls draw over any border. This can be seen in the editor.
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