You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am trying to use Animation player to go from 2 - 2.5 then -.5 to 0 using animation player and it keeps inserting a frame where it has a value of .5.
I could forgive the behavior of this if I was changing the value when the animation_finished signal emitted out of my "begin" animation (which I tried there is an alternate script you can attach to the tracker object using this method) but I am changing it at the beginning of the "end" animation. This behavior is not what I want and I don't know how to get my desired effect.
Steps to reproduce:
just hit play. You'll see it appear at .5 and you'll be able to read it on the print out as well.
Godot version:
3.2.1 stable
OS/device including version:
Windows10
Issue description:
I am trying to use Animation player to go from 2 - 2.5 then -.5 to 0 using animation player and it keeps inserting a frame where it has a value of .5.
I could forgive the behavior of this if I was changing the value when the animation_finished signal emitted out of my "begin" animation (which I tried there is an alternate script you can attach to the tracker object using this method) but I am changing it at the beginning of the "end" animation. This behavior is not what I want and I don't know how to get my desired effect.
Steps to reproduce:
just hit play. You'll see it appear at .5 and you'll be able to read it on the print out as well.
Minimal reproduction project:
wrap problem.zip
The text was updated successfully, but these errors were encountered: