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OS/device including version:
Ubuntu with Gnome - Rizen7 GPU GTX 1650 Linux driver 440.64
Issue description:
Using default materials appears to not write in depth buffer in transparent textures. Camera blur effects appears wrong. when full opaque materials write fine
Steps to reproduce:
Add transaparent material, alpha-prepass.
Add a phisycal skybox.
Add a far blur camera effect.
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Camera effects depth write fails in transparente materials
Vulkan: Camera effects depth write fails in transparente materials
Jun 4, 2020
Godot version:
v4.0.dev.custom_duild.030a26206
OS/device including version:
Ubuntu with Gnome - Rizen7 GPU GTX 1650 Linux driver 440.64
Issue description:
Using default materials appears to not write in depth buffer in transparent textures. Camera blur effects appears wrong. when full opaque materials write fine
Steps to reproduce:
Add transaparent material, alpha-prepass.
Add a phisycal skybox.
Add a far blur camera effect.
The text was updated successfully, but these errors were encountered: