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tileset painting z-index issues in editor #4070
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👍 I can reproduce, sometimes newly painted regions of the tilemap would cover existing graphics with a higher z-index and position in the tree. Edit: Actually, I'm talking of a bit different issue, but I guess the two are connected. |
I tried to recreate in a new scene and i got the same problem. |
Looks like it's an issue with quadrants repainting 😄 Edit, I'll put other findings here aswell Edit 2 - already fixed, all notes are now commented out |
@hyperglow ~ Playing around with your demo, if you do
And click on the screen in-game the same issue occurs. @akien-mga ~ -topic:editor +topic:core |
Ubuntu Linux 64bit
Tiles don't get painted in correct order in the editor. This happend the first time after I painted several tiles without problems. Maybe its the tilesize? The running game shows the correct tile z-depth... Check the screenshot.
Steps to reproduce:
Link to minimal example project (optional but very welcome):
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