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OS/device including version:
Windows 10 (up to date), AMD Ryzen 3500U with Vega 8 graphics.
Issue description:
I'm building a small administrative "ecosystem", so I made a small "sdk" to share among a couple of projects. I have a base "button.tscn" which I use everywhere (I also have "label.tscn" and so on...). This base scenes all load "font_base.tres" as the custom font. I'm using the Ubuntu Light font.
Now, upon switching between scenes I get this:
If I render something on top of it:
It gets fixed:
As a test, I made a new custom font for a few instanced buttons (each of them, without saving the custom font to a file), and got proper rendering on the ones without the instanced custom font (all objects here are instanced):
This happens between 2 projects which use the same base files. All project settings are default and using the GLES2 driver. Sadly I don't know how to reproduce it in a new project.
The text was updated successfully, but these errors were encountered:
@Calinou I hadn't tried on GLES3, but it happens there too (just tested it). I also thought of disabling batching but it makes no difference. Scenes always render properly on editor also.
vicguedez
changed the title
GLES2 - DynamicFont render issues when instanced.
DynamicFont render issues when instanced.
Jul 27, 2020
FYI there are one or more issues with DynamicFont in relation to caching/updating behaviour. (They're on my unfortunately very long list of issues to write up...)
I've just dumped the caching related issues into a separate issue, in case you want to investigate: #40787 (In part so I don't start to recreate the issue everytime I come back to it. :D )
Godot version:
Godot 3.2.2 stable, official.
OS/device including version:
Windows 10 (up to date), AMD Ryzen 3500U with Vega 8 graphics.
Issue description:
I'm building a small administrative "ecosystem", so I made a small "sdk" to share among a couple of projects. I have a base "button.tscn" which I use everywhere (I also have "label.tscn" and so on...). This base scenes all load "font_base.tres" as the custom font. I'm using the Ubuntu Light font.
Now, upon switching between scenes I get this:
If I render something on top of it:
It gets fixed:
As a test, I made a new custom font for a few instanced buttons (each of them, without saving the custom font to a file), and got proper rendering on the ones without the instanced custom font (all objects here are instanced):
This happens between 2 projects which use the same base files. All project settings are default and using the GLES2 driver. Sadly I don't know how to reproduce it in a new project.
The text was updated successfully, but these errors were encountered: