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Crash on Xiaomi Redmi 3X (Land) #40801
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is there any progress on this? |
@slabgames Unfortunately, the backtrace isn't very useful as it wasn't made from an APK containing full debugging symbols (within native code, that is). Some Adreno GPUs have notoriously poor OpenGL ES drivers 🙁 Also, which renderer are you using in the project? Can you upload a minimal reproduction project to make this easier to troubleshoot? |
@Calinou every Godot project's build will crash on Xiaomi Land, so we could try a very minimal build and do debugging from there. I think it's quite bad problem as there are still a lot of people using Redmi 3 and other Redmi with this GPU. |
@slabgames Can you upload a minimal reproduction project, please? |
Here is the link to minimal reproduction project, @Calinou |
Is there any development on this? I also got crash report upon opening game on LG G4 which is using Adreno 418. |
@slabgames So far, nobody knows how to fix this issue. |
got it fixed by switching to gles3 with gles2 fallback. I will just use this solution until there's a fix |
Godot version:
3.2.2 stable
OS/device including version:
GPU Adreno (TM) 505
Backend : GLES2
Issue description:
The app crash upon running after waiting for a few seconds on the godot's splash screen.
Steps to reproduce:
Running any app would make the app crash
Minimal reproduction project:
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