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Can't use node path mode for Get translation node in vs #40865

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WindwithNothing opened this issue Jul 30, 2020 · 1 comment
Open

Can't use node path mode for Get translation node in vs #40865

WindwithNothing opened this issue Jul 30, 2020 · 1 comment

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@WindwithNothing
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WindwithNothing commented Jul 30, 2020

Godot version: v3.2.2.stable.official

OS/device including version: GLES3

Issue description: I change Set Mode from Self to Node Path for Get translation, but it can't find selected node in running. It seems like only can get self translation.
And, I find my vs file can run in root object. When I set target is RigidBody it can get world position, but when I set target is position3D(1) it get relative position. I realize Get translation node is get position for parent.
I'm a beginner, I don't find a way to get world position for now. I don't know if the engine have this function. If it haven't, I hope it will add this function in future.

Steps to reproduce:

Minimal reproduction project:

test_godot.zip

@Calinou
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Calinou commented Jul 30, 2020

Related to #28189.

Please upload a minimal reproduction project to make this easier to troubleshoot.

@KoBeWi KoBeWi added this to the 3.x milestone Sep 17, 2022
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