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GLES2 [visual] shader shows pixelated texture on Android #41107

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wombatwingdings opened this issue Aug 7, 2020 · 2 comments
Closed

GLES2 [visual] shader shows pixelated texture on Android #41107

wombatwingdings opened this issue Aug 7, 2020 · 2 comments

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@wombatwingdings
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wombatwingdings commented Aug 7, 2020

Godot version:
Godot 3.2.3.rc custom build as of 6 August 2020
SHA-1: 23b553b

OS/device including version:

GLES2 Android
Motorola G6 Play - Adreno 505

Issue description:

Using Visual Shader to modify uv of Texture to scale the image causes massive pixelation problem on Android.

Windows
windows
Android
android

Steps to reproduce
VisualShader

Minimal reproduction project:

GLES2textureProb.zip

@clayjohn
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clayjohn commented Aug 7, 2020

Duplicate of #32813

Fixed by
#33646

In your project settings tick the box next to rendering/gles2/compatibility/enable_high_float.android. that should solve your issue. :)

@clayjohn clayjohn closed this as completed Aug 7, 2020
@clayjohn clayjohn added this to the 3.2 milestone Aug 7, 2020
@Calinou Calinou removed this from the 3.2 milestone Aug 7, 2020
@wombatwingdings
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@clayjohn You are the man! Thank you so much!

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