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Godot version: Godot 3.2.3.rc custom build as of 6 August 2020 SHA-1: 23b553b
OS/device including version:
GLES2 Android Motorola G6 Play - Adreno 505
Issue description:
Using Visual Shader to modify uv of Texture to scale the image causes massive pixelation problem on Android.
Windows Android
Steps to reproduce
Minimal reproduction project:
GLES2textureProb.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #32813
Fixed by #33646
In your project settings tick the box next to rendering/gles2/compatibility/enable_high_float.android. that should solve your issue. :)
rendering/gles2/compatibility/enable_high_float.android
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@clayjohn You are the man! Thank you so much!
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Godot version:
Godot 3.2.3.rc custom build as of 6 August 2020
SHA-1: 23b553b
OS/device including version:
GLES2 Android
Motorola G6 Play - Adreno 505
Issue description:
Using Visual Shader to modify uv of Texture to scale the image causes massive pixelation problem on Android.
Windows
![windows](https://user-images.githubusercontent.com/36036908/89664560-3f4c0d00-d8cf-11ea-96be-72a431dad16f.png)
![android](https://user-images.githubusercontent.com/36036908/89664571-42df9400-d8cf-11ea-9eaa-17f631b35ebb.png)
Android
Steps to reproduce
![VisualShader](https://user-images.githubusercontent.com/36036908/89665121-137d5700-d8d0-11ea-9ebd-f894260e137a.PNG)
Minimal reproduction project:
GLES2textureProb.zip
The text was updated successfully, but these errors were encountered: