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"Library already set" when changing library location in .gdns #41344

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tastesliketriangle opened this issue Aug 18, 2020 · 0 comments
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Godot version:
v3.2.3.rc.custom_build.400a78005

OS/device including version:
Win 10 x64

Issue description:
I had a .gdnlib that I moved into a different location.
This caused problems in the associated .gdns files, so I clicked load and pointed to the new library location.
But this produced the following warning:
modules\gdnative\nativescript\nativescript.cpp:122 - Library in NativeScript already set. Do nothing.
Trying to clear the path also failed.
It seems create an embedded resource, preventing changing the path.

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