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Issue description:
I had a .gdnlib that I moved into a different location.
This caused problems in the associated .gdns files, so I clicked load and pointed to the new library location.
But this produced the following warning: modules\gdnative\nativescript\nativescript.cpp:122 - Library in NativeScript already set. Do nothing.
Trying to clear the path also failed.
It seems create an embedded resource, preventing changing the path.
The text was updated successfully, but these errors were encountered:
Godot version:
v3.2.3.rc.custom_build.400a78005
OS/device including version:
Win 10 x64
Issue description:
I had a
.gdnlib
that I moved into a different location.This caused problems in the associated
.gdns
files, so I clicked load and pointed to the new library location.But this produced the following warning:
modules\gdnative\nativescript\nativescript.cpp:122 - Library in NativeScript already set. Do nothing.
Trying to clear the path also failed.
It seems create an embedded resource, preventing changing the path.
The text was updated successfully, but these errors were encountered: