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Light Size slider is creating artifacts #41354
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In Godot, light size currently doesn't change the intensity of the light so Blender and Godot are not comparable. We have plans to add physical light units later, so the behaviour of area lights will be more similar to Blender. |
That highlights issue looks like something someone reported on a photorealistic character tracker, I can't find the issue though? |
@Zireael07 It's this issue: #26891 |
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Godot version:
f97280a
OS/device including version:
Pop OS 19, gtx1080ti
Issue description:
Light size slider creates weird artifacts on highlights, doesn't really soften shadows.
Light size 0, Godot:
Light size 2 Godot:
Light size 0.25 Blender Eevee:
Light size 2 Blender Eevee
As you can see, there are some pretty ugly white spots all over the model in Godot for whatever reason, while in Eevee it just dims the light and softens the shadows.
Steps to reproduce:
https://mega.nz/file/qc11CJII#zL8LjZSjnwY_4uf8o170JjBS5Q6pilNTLMXQZU9bjzQ
4.Set size to something other than 0 and notice the artifacts.
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