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OpenGL window not clearing properly, leading to overdraw with the previously drawn pixels #42888

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CozmoGames opened this issue Oct 18, 2020 · 2 comments

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@CozmoGames
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3.2.3

Windows 10 Home Build 1909
AMD Vega 8 graphics
GLES 3

overdraw with the previously drawn pixels

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For me if I just use the Engine for an hour or so. it will occur.

@Calinou
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Calinou commented Oct 18, 2020

@CozmoGames Can you reproduce this in a project that uses the GLES2 renderer (instead of GLES3)?

@CozmoGames
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doesnt seem to happen on gles2 so far but I'm going to keep testing.

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