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Light Occluders light up when there's a Light2D inside of it. It should stay in shadows since it's a closed shape, or have an option to disable it while inside an occluder shape.
Steps to reproduce:
Create a Tilemap
Create a tileset and a tile that has a light occlusion shape
Godot version:
3.2.3 Stable Official
OS/device including version:
Windows 10, RTX 2070, for both GLES2 and GLES3
Issue description:
Light Occluders light up when there's a Light2D inside of it. It should stay in shadows since it's a closed shape, or have an option to disable it while inside an occluder shape.
Steps to reproduce:
Minimal reproduction project:
hidden_tilemap_light_occlusion.zip
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