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[3.2.4 beta 4] Zooming in/out in the 3D Editor has limits that don't exist for previous versions #44488

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floppyhammer opened this issue Dec 18, 2020 · 5 comments

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@floppyhammer
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Godot version:
3.2.4 beta 4

OS/device including version:
Windows 10 Pro 2004

Issue description:
Cannot zoom in below 0.2 u and zoom out above 125 u in the 3D Editor.

Steps to reproduce:
Create a Spatial node, then try to zoom in below 0.2 u and zoom out above 125 u.

Minimal reproduction project:
Any project will do.

@akien-mga
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That was done on purpose: #39743. CC @aaronfranke @Calinou

Do you have a valid use case for going beyond 0.2 and 125?

@floppyhammer
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I suppose it is pretty normal to go beyond these limits when developing games with big spatial scale variation. For example, space games.

@aaronfranke
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aaronfranke commented Dec 18, 2020

This is intentional. If you want to zoom further, you should change the camera's clipping planes:

Screenshot from 2020-12-18 03-47-26

There's not much use of zooming to a level in which the thing you're looking at is invisible.

See also #33207

@floppyhammer
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Now I feel this change kind of makes sense for maintaining some consistency between zoom limits and the actual visible range.

@akien-mga
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Great, closing then.

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