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Godot version: 3.2.4 beta 4
OS/device including version: Windows 10 Pro 2004
Issue description: Cannot zoom in below 0.2 u and zoom out above 125 u in the 3D Editor.
Steps to reproduce: Create a Spatial node, then try to zoom in below 0.2 u and zoom out above 125 u.
Minimal reproduction project: Any project will do.
The text was updated successfully, but these errors were encountered:
That was done on purpose: #39743. CC @aaronfranke @Calinou
Do you have a valid use case for going beyond 0.2 and 125?
Sorry, something went wrong.
I suppose it is pretty normal to go beyond these limits when developing games with big spatial scale variation. For example, space games.
This is intentional. If you want to zoom further, you should change the camera's clipping planes:
There's not much use of zooming to a level in which the thing you're looking at is invisible.
See also #33207
Now I feel this change kind of makes sense for maintaining some consistency between zoom limits and the actual visible range.
Great, closing then.
No branches or pull requests
Godot version:
3.2.4 beta 4
OS/device including version:
Windows 10 Pro 2004
Issue description:
Cannot zoom in below 0.2 u and zoom out above 125 u in the 3D Editor.
Steps to reproduce:
Create a Spatial node, then try to zoom in below 0.2 u and zoom out above 125 u.
Minimal reproduction project:
Any project will do.
The text was updated successfully, but these errors were encountered: