PSA: 3.2
branch renamed to 3.x
, Godot 3.2.4 is now 3.3
#47057
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3.2
branch renamed to 3.x
, Godot 3.2.4 is now 3.3
#47057
Update: Blog announcement: https://godotengine.org/article/versioning-change-godot-3x
We decided to rename the upcoming Godot 3.2.4 release to 3.3 to better communicate that it's a feature-packed release. It still aims to be fully compatible with 3.2.x projects (as one would expect of 3.2.4), but there's enough new stuff that it's worth bumping the minor version and creating a dedicated maintenance branch for that release (with 3.3.x bugfix releases).
Git branches
Following this, we're changing our branching strategy for Godot 3 to be as follows:
3.x
branch: Development branch for the next 3.x minor release, i.e. current 3.3. Once 3.3 is released, it will be the development branch for 3.4. (Basically like whatmaster
was before 3.2, and still is with 4.x.)3.3
branch will be created from3.x
once3.3-stable
is released, and will be used strictly for bugfixes and low-risk UX enhancements. It will not get major new features, but on the other hand we will be able to release 3.3.x bugfix releases from it as fast as needed.3.2
branch is now read-only and will not be further developed, as it's effectively been renamed to3.x
(it should even have disappeared but GitHub's branch rename function seems to have failed...). All users of Godot 3.2.3 should upgrade to 3.3 once it's released, it's designed to be as safe as 3.2.4 would have been.Future releases
Godot 3.3 will soon be released as it's the same as what was formerly known as 3.2.4, and is at Release Candidate stage.
Once released, we'll start work on 3.4 with some other features which have been proposed for the
3.2
branch until now.We might then keep going with further 3.5+ releases, but the Godot 3 versions will eventually be superseded by Godot 4.x once it's released.
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