Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mouse cursor hides while dragging texture to sprite #47608

Open
TaofeekS opened this issue Apr 3, 2021 · 3 comments
Open

Mouse cursor hides while dragging texture to sprite #47608

TaofeekS opened this issue Apr 3, 2021 · 3 comments

Comments

@TaofeekS
Copy link

TaofeekS commented Apr 3, 2021

Godot version:
Godot 3.2.3

OS/device including version:
Windows 10 GLES3

Issue description:
My mouse pointer just hides and never show on screen again sometimes while i am dragging a texture to my sprite when using animation player to animate it. The pointer will never show up again unless I restart Godot

Steps to reproduce:
Open a godot scene
add a sprite and an animation player to the scene.
Try dragging textures into the sprite and animating it with the animation player

Note: This is not a regular occurrences

Minimal reproduction project:

@Calinou
Copy link
Member

Calinou commented Apr 3, 2021

This is likely related to either mouse cursor changing or mouse mode being changed to MOUSE_MODE_CAPTURED while dragging a SpinBox or EditorSpinSlider.

@TaofeekS
Copy link
Author

TaofeekS commented Apr 5, 2021

Yes i suspect MOUSE_MODE_CAPTURED but how can i fix it. it just toggle on by itself and it sometimes annoying to just restart the app again

@Calinou
Copy link
Member

Calinou commented Apr 5, 2021

Yes i suspect MOUSE_MODE_CAPTURED but how can i fix it. it just toggle on by itself and it sometimes annoying to just restart the app again

As a workaround, you can click the [empty] text (or the arrow besides it), choose Load and select the texture there.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants