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Visual Script property selector #47837
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This is because the In GDScript, we haven't settled on whether we should expose read-only properties or not. In the meantime, we should only expose getter methods for read-only information. |
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This issue exists because of this check: godot/editor/property_selector.cpp Lines 170 to 172 in 8f7f584
Many properties such as I think the property selector should have a "Show all/hidden properties" checkbox to replace the usage flag filter to exclude any This filter could be enabled by default (removing the need for a checkbox) but this risks a regression if any previously-viewable properties accidentally get filtered out. |
Just tested after merging of #56252. |
3.3.rc8
WIN 10
GLES3
The visual script editor provides a limited amount of property's to select from.
That the VSeditor gives the same options as GDscript
I will give a example using the Timer Node timer.time_left
I assume this is due to this code difference in propery_selector.cpp vs visual_script_property_selector.cpp
(my understanding of c++ and the Godot project is minimal)
Control drag property
Add visual script try to get any autocomplete hints in the editor
Projects debug.zip
Being able to edit the inspector-property in line edit would be a awesome work around
Similar to #28136
workaround created using https://godotengine.org/asset-library/asset/922
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