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OS/device including version: macOS 11.2.3 (not graphics-related)
Issue description:
After dragging default_bus_layout.tres into a subfolder, changing the bus layout still generates the layout file at old location.
Restarting the editor solves this issue.
Steps to reproduce:
Add a bus in the Audio tab so that res://default_bus_layout.tres appears in FileSystem.
Create a new folder resources, and drag default_bus_layout.tres into the folder.
The audio/buses/default_bus_layout in Project Settings is changed to res://resources/default_bus_layout.tres
Add another bus in the Audio tab
res://default_bus_layout.tres is generated again
Minimal reproduction project: Any empty project will do.
The text was updated successfully, but these errors were encountered:
timothyqiu
changed the title
default_bus_layout.tres is generated at old location after relocated
default_bus_layout.tres is generated at old location after moved
Apr 15, 2021
Godot version: 3.2.3 / 3.3 RC9 / master (c7a4e21)
OS/device including version: macOS 11.2.3 (not graphics-related)
Issue description:
After dragging
default_bus_layout.tres
into a subfolder, changing the bus layout still generates the layout file at old location.Restarting the editor solves this issue.
Steps to reproduce:
res://default_bus_layout.tres
appears in FileSystem.resources
, and dragdefault_bus_layout.tres
into the folder.audio/buses/default_bus_layout
in Project Settings is changed tores://resources/default_bus_layout.tres
res://default_bus_layout.tres
is generated againMinimal reproduction project: Any empty project will do.
The text was updated successfully, but these errors were encountered: