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Issue description:
So I have this custom resource as a storage for an array of items, but every time I change into any scene the data stored in that custom resource somehow disappears.
Steps to reproduce.
I have found a weird way to get around with it by having the custom resource being referenced to any singleton class. This way, it still holds all values in the array after I added something into it whenever I change between scenes.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.3
Issue description:
So I have this custom resource as a storage for an array of items, but every time I change into any scene the data stored in that custom resource somehow disappears.
Steps to reproduce.
I have found a weird way to get around with it by having the custom resource being referenced to any singleton class. This way, it still holds all values in the array after I added something into it whenever I change between scenes.
The text was updated successfully, but these errors were encountered: