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Very slow http download speeds on Android #49218
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cc @Faless |
I'll have a look, did you set |
We are not using use_threads. However we have wrapped our call in a thread. If I naively move the code out of the thread, downloading becomes incredible slow across all devices (editor included). If it somehow was related to threading it might explain why 3.3.2 has overall been performing quite a bit worse (much longer startup, lower framerate in our 3d world) on our Android devices then 3.2.2. |
I managed to test on an HONOR 20 (fairly high end device) running Android 10 and on there everything ran as expected. |
It still happens. Downloading from iOS version or even the HTML5 version of my game the speeds are much higher.
and tracking progress with:
My test device is a Samsung A02S with Android 12 |
@dpensky Which Godot version are you using? |
I'm using Godot 3.5.1 |
In my case, I realized that the problem only occurs when I'm using WIFI and not occurs when using the 4G network. |
Godot version:
3.3.2
Mac OS X (11.3)
OS/device including version:
Android 10 - Nokia 4.2
Android 7 - Samsung Galaxy S6
Issue description:
After updating our project from 3.2.2 -> 3.3.2 http download speeds have been incredible slow on Android using HTTPClient. Downloading a 50mb file has gone from taking roughly 10sec to 5-10min.
This issue only appears on Android. Iphone, Windows and OS X are working as expected.
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