Windows launched by Godot start with WM_SIZE_HINTS
set too small unless disabling Resizable
(i3-gaps)
#49552
Labels
WM_SIZE_HINTS
set too small unless disabling Resizable
(i3-gaps)
#49552
Godot version
master 6d98f84
System information
Linux x1e2 5.12.8-artix1-1 x86_64 GNU/Linux using i3-gaps
Issue description
Similar to #49206 but different: running a scene with F5 or F6 opens the game window with hints that specify its window size to be
0 by 0
. Usingxprop
on a game window opened by 3.x and comparing to thexprop
output for the game window opened onmaster
shows the following additional hints are set on the window launched bymaster
:causing the window to open at the bare minimum size imposed by my window manager. I have to resize the window manually to get a reasonable window. This happens regardless of any dimensions given under Display > Window as long as Resizable is checked. When
Resizable
is unchecked, theWM_NORMAL_HINTS(WM_SIZE_HINTS)
are set to the specified size, and it also adds minimums. e.g.:In case it's at all relevant, these are the only
i3-config
rules I have set for anything pertaining to Godot:edit: Actually, I notice that the editor itself also opens as a tiny window at first, and then expands to my i3-config's specified size. Upon erasing the bottom line to resize the editor to
1920 x 1060
, the editor itself opens up smol. The project manager window is fine.edit 2:
xprop
on the editor shows that it starts withWM_SIZE_HINTS
set withprogram specified size: 75 by 50
Steps to reproduce
master
on i3-gapsResizable
checkedMinimal reproduction project
Any project, 2D or 3D
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