Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file (fixed in master
)
#49990
Labels
Milestone
master
)
#49990
Godot version
3.3.2.Stable
System information
Windows 10. OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
Issue description
Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file.
The remaining mesh instances will still have resources pointed at the gltf file.
Steps to reproduce
Minimal reproduction project
separate_mesh_import_bug.zip
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