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My understanding is that applications have different access to the PATH and to their own embedded resources depending on whether they're launched using the .app bundle or directly from the CLI. So this might be an expected side effect of this macOS behavior.
It's working fine on my Mac.
Issue might be caused by multiple Mono/.Net runtime installations, which might be in the PATH for the terminal, and not for the .app.
Can you provide contents of the mono log file, which is listed on your screenshot (Mono: Log file is: ....).
It's working fine on my Mac.
Issue might be caused by multiple Mono/.Net runtime installations, which might be in the PATH for the terminal, and not for the .app.
Can you provide contents of the mono log file, which is listed on your screenshot (Mono: Log file is: ....).
After i compare the wrong log with the right log, there is a leak of "Assembly Ref addref GodotTools.BuildLogger[0x7fe17f448cb0] -> Microsoft.Build.Framework[0x7fe19fde71b0]: 3 (in domain Mono, info)"
Godot version
3.3.2.stable.mono.official
System information
Macos Big Sur 11.4
Issue description
It's fine when i open godot by double click it.
But error comes when i open it from terminal.
Steps to reproduce
1./Applications/Godot_mono.app/Contents/MacOS/Godot --path /Users/chenkeyu/Desktop/Game/2.5d_t_21_07_26 --editor
2.run
Minimal reproduction project
No response
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