We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3.4.beta3
Windows 10
$Tween.stop_all() does not cancel a running interpolation.
. In the minimal reproduction project pressing the up/down keys triggers movement up or down and updates the Label accordingly.
Happens with Control, PanelContainer and Sprite nodes.
In version 3.3.2.stable the $Tween.stop_all() behaves as expected.
TweenTest.zip
The text was updated successfully, but these errors were encountered:
Most likely caused by the fix in #47142.
@gramozilho Seems like you want to use remove_all method instead of stop_all method.
remove_all
stop_all
Sorry, something went wrong.
@kleonc this solves it! should I close the issue?
If both behavior and docs are fine then feel free to close it. I'm not sure if anything here needs to be clarified in the docs. 🤔
Closing per @kleonc's comment.
No branches or pull requests
Godot version
3.4.beta3
System information
Windows 10
Issue description
$Tween.stop_all() does not cancel a running interpolation.
.
In the minimal reproduction project pressing the up/down keys triggers movement up or down and updates the Label accordingly.
Happens with Control, PanelContainer and Sprite nodes.
In version 3.3.2.stable the $Tween.stop_all() behaves as expected.
Steps to reproduce
Minimal reproduction project
TweenTest.zip
The text was updated successfully, but these errors were encountered: